Design Patterns for Game Programming, An exploration of robust modularised code building for games with Unity 2019 and C#.
- HIGHEST RATED
- Created by Penny de Byl, Penny @Holistic3D.com
- English
- English [Auto-generated]
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What you'll learn
- How to create robust, reusable modularised code for use in games programming.
- How to implement repeatable solutions to address common game programming problems.
- Requirements
- Be able to program in C#.
- Have used the Unity Game Engine at a Basic Level.
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