WebGL internals, WebGL2(OpenGL ES 3.0) Programming using GLSL Shaders and Javascript
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What you'll learn
- How to write a shader (vertex and fragment) in WebGL2 and execute a program from scratch
- Textures, Framebuffers, working deeply with vertices and pixels
- Image processing in GPU and can further pursue their career as a image scientist
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This course is a beginner level course for JavaScript developers who want to learn WebGL2.
After learning WebGL, students can pursue a career in Graphics programming or Image Scientist,etc..
I am not going to use any library as it confuses the students when they are beginners, we are going to build our own library and use it for rendering to the canvas.